Hive Defenders

5 Months Placement

Lead Designer & Producer

Main Contributions

  • Led a team of 16 members

  • Designed and Implemented 3C’s

  • Designed and Managed Implementation of new systems

  • Task Creation and Management

  • Created and Maintained Design Documentation

Game Design Document

Hive Defenders is a bee-themed, hex-grid-based, tower defence game in which the player must defend the queen bee from waves of mushroom enemies. Players must collect resources and build defences, gradually expanding the bee-hive. After 4 months of pre-production and 6 weeks of production, the game features an infinite mode, a unique resource collection and territory expansion system, 6 defence towers and 9 enemy variations.

When I first integrated this project, a first prototype had already been created by a small core team of interns. My role at this stage was to:

  • Create documentation for the project, including GDD and Asset List.

  • Assess the current state of the project.

  • Design new needed systems and iterate on the present ones.

  • Set direction & plan production for the upcoming 1UP project.

During the production phase in the 2025 1UP Scheme, I integrated the 16 team, first as Lead Designer. I also had to step up as Producer for the good of the project, since our original producer lacked the time to dedicate to this project. Outside of a lot of communication and coordination with the entirety of the team, my main contributions were as follows:

  • Designed and implemented 3C’s. Iterated based on user feedback.

  • Designed and managed implementation of new game mechanics.

  • Created, distributed and followed up on tasks.

  • Coordinated with other project leads to ensure deadlines were met.

Excerpts from Game Design Document